Arts, Entertainment, and Recreation

Sector (71)

 2021-Q2: $62.9B MX, Gross Domestic Product

DENUE May 2020: 63,722, Economic units

Jan-Jun 2021: US$43M, Foreign Direct Investment

2021-Q2 : $5.22k MX, Average Monthly Salary

2021-Q2 : 382k, Workforce

2021-Q2 : 28.6%, Female Workforce

2021-Q2: 39.1, Average Age

In the second quarter of 2021 the gross domestic product was $62.9B MX, 45% more than the previous quarter.

According DENUE 2021, Arts, Entertainment, and Recreation registered 63,722 economic units. The states with the highest number of economic units were Estado de México (8,289), Ciudad de México (5,227), and Jalisco (4,884).

According to data from the Economic Census 2019, total gross production was $115B MX. The states with the highest total gross production were Ciudad de México ($34.2B MX) and Nuevo León ($12.7B MX).

For its part, total income reached $117B MX in 2019, being the states with the highest income Ciudad de México ($35B MX) and Nuevo León ($13B MX).

Economic activities are related if they require similar knowledge or inputs. In 2014 in Arts, Entertainment, and Recreation the states with the highest affinity were Baja California Sur (0.89), Sinaloa (0.86), Sonora (0.86), San Luis Potosí (0.85), and Chihuahua (0.83).

During the second quarter of 2021 in Arts, Entertainment, and Recreation the workforce was 382k people, 71.4% men and 28.6% women. In addition, the average monthly salary informed was $5.22k MX.

During the same period, occupations with the highest number of workers in Arts, Entertainment, and Recreation were Musicians, Teachers in Physical Education and Sport, and Auxiliary Equipment and Technical Recording and Playback.

At the state level, the occupied population of Arts, Entertainment, and Recreation was concentrated in List Estado de México,Ciudad de México,Jalisco.

The average age of workers in Arts, Entertainment, and Recreation in the second quarter of 2021 was 39.1 years. In the same period, the average schooling of the workforce of Arts, Entertainment, and Recreation, was 12.1 years.

Salaries and Workforce

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Average Monthly Salary 2021-Q2: $5.22k MX

Working population 2021-Q2: 382k

In the second quarter of 2021, the workforce in Arts, Entertainment, and Recreation it was of 382k people, 71.4% men with a reported average monthly salary of $5.8k MX and 28.6% women with a salary of $3.78k MX.

Of the total employed population, 30.9% of the total workforce were formal workers with an average monthly salary of $7.03k MX, while he 69.1% corresponds to informal workers with an average salary of $4.41k MX.

Salaries and Workforce by Occupations and States

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In the second quarter of 2021 the occupations with the highest number of workers were Musicians, Teachers in Physical Education and Sport, and Auxiliary Equipment and Technical Recording and Playback.

At the state level, the workforce of Arts, Entertainment, and Recreation was concentrated on Estado de México, Ciudad de México, and Jalisco.

Gross Domestic Product

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Gross domestic product 2021-Q2: $62.9B MX

Gross Domestic Product 2020: $45.7B MX

In the second quarter of 2021, Arts, Entertainment, and Recreation recorded a gross domestic product of $62.9B MX, evidencing an increase of 45% compared to the previous quarter and an increase of 192% compared to the same period of the previous year.

* Current values, at current prices, base year 2013. Excludes taxes on products.

Production Indicators by State

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According to data from the Economic Census 2019, 51,352 economic units were totaled in Arts, Entertainment, and Recreation, highlighting List Estado de México (6,964),Ciudad de México (4,366),Jalisco (3,869).

Total gross production was $115B MX. The states with the highest total gross production were Ciudad de México ($34.2B MX) and Nuevo León ($12.7B MX).

Total income reached $117B MX in 2019, being the states with the highest income Ciudad de México ($35B MX) and Nuevo León ($13B MX).

* It is recommended to consider the values as approximations of the real value because some records have been anonymized due to confidentiality principles.

Production Indicators by Municipality

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In 2019, Arts, Entertainment, and Recreation had a total of 51,352 economic units and the municipalities with the highest number of economic units were Puebla (861), Ecatepec de Morelos (820), and Guadalajara (787).

Also, $115B MX in total income were registered and the municipalities with the highest income were Benito Juárez ($11.4B MX), Solidaridad ($7.76B MX), and Monterrey ($5.96B MX).

Total expenditure registered in 2019 was $65.4B MX and the municipalities with the highest expenditure were Benito Juárez ($7.3B MX), Tijuana ($4.23B MX), and Monterrey ($3.53B MX).

In 2019 there were 201k employees dependent on economic units and the municipalities with the highest number of employees were Solidaridad (6.67k), Zapopan (6.61k), and Tijuana (5.32k).

* Any inconsistency between the data at the state and municipal level is due to the anonymization methodologies applied to the data, also municipalities not shown in the visualization have been anonymized.

Economic Units

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The visualization shows the number of economic units in Arts, Entertainment, and Recreation according to the number of employees.

According to DENUE data published in May 2021, 58,427 companies with 0 to 10 employees were registered (924 companies less than the previous period). In the same period, 4,346 companies with 11 to 50 employees were registered (44 companies less than the previous period).

559 companies with 51 to 100 employees were registered in 2021 (5 companies less than the previous period). Likewise, 390 companies with more than 101 employees were registered (4 companies more than the previous period).

Source National Statistical Directory of Economic Units (DENUE)

Foreign Direct Investment (FDI)

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  • US$43M, FDI Jan-Jun 2021
  • US$1.33B, FDI Jan-1999 to Jun-2021

In the period January to June 2021, FDI from Arts, Entertainment, and Recreation was US$43M, distributed in inter-company debts (US$33.8M), equity Capital (US$9.21M), and reinvestment of earnings (US$0).

Since January 1999 to June 2021, the accumulated amount of FDI in Arts, Entertainment, and Recreation was US$1.33B, distributed in equity Capital (US$884M), inter-company debts (US$408M), and reinvestment of earnings (US$37.6M).

* Confidential data is not shown in the chart (see information icon in the section).

* Due to the confidentiality of the data, the quarterly breakdown by type of investment does not show inter-company debts and reinvestment of earnings.

* Due to the confidentiality of the data, the annual breakdown by type of investment does not show inter-company debts and reinvestment of earnings.

Foreign Direct Investment (FDI) by State

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Period Jan-Jun 2021: US$24.6M, Mexico City is the main receiving state

Period Jan-1999 to Jun-2021: US$844M, Mexico City is the main receiving state

From January to June 2021, the states that received the highest FDI for Arts, Entertainment, and Recreation were Mexico City (US$24.6M), Estado de México (Confidential), and Nuevo León (US$5.39M).

Historically (from January 1999 to June2021) the states that have received the highest FDI are Mexico City (US$844M), Nuevo León (US$107M), and Baja California (US$103M).

* Information download does not contain confidential data.

Foreign Direct Investment (FDI) Origin

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Main investing country between Jan-Jun 2021: Spain, US$36.1M

Main investing country between Jan-1999 and Jun-2021: Spain, US$744M

During January to June de 2021, the main countries of origin of FDI for Arts, Entertainment, and Recreation were Spain (US$36.1M), United Kingdom (Confidential), and Brazil (Confidential).

Historically (from January 1999 to June de 2021) the countries that contributed the most to FDI were Spain (US$36.1M), United Kingdom (Confidential), and Brazil (Confidential).

* Information download does not contain confidential data.

Diversification Frontier

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The Affinity-Complexity visualization compares the risk and strategic value of a potential industry's opportunities in a territory. Affinity  is a predictor of the probability that a state increases its market size in an industry. Complexity  is associated with higher levels of income, potential for economic growth, lower levels of inequality and lower emissions.

Specialization and Opportunity

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As of May 2021, the states with the highest degree of specialization in Arts, Entertainment, and Recreation were Zacatecas (1.42), Michoacán de Ocampo (1.27), and Quintana Roo (1.26). The degree of specialization is measured using the RCA index, which represents the ratio between the observed and expected establishments of each state for each industry.

The states with the highest degree of development opportunity in Arts, Entertainment, and Recreation according to Relatedness were Sonora (0.86), Colima (0.81), and Baja California (0.74). The Relatedness measures the distance between an industry and the current industrial composition in each state. The presented entities register a level of specialization lower than one unit (RCA <1).

Workforce by Schooling Years, Age Range and Gender

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Average Age 2021-Q2: 39.1

Average Years of Schooling 2021-Q2: 12.1

The visualization shows the workforce of Arts, Entertainment, and Recreation by age group and years of schooling, comparing men and women.

In the second quarter of 2021 in Arts, Entertainment, and Recreation the average age for women was 38.5 years and the average schooling was 12.9 years.

The average age of men in the Arts, Entertainment, and Recreation workforce was 39.4 years, while the average schooling was 11.7 years during second quarter of 2021.

* The visualization omits the range of schooling "Not Specified".

Staff According to Age of the Companies

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The visualization shows the percentage distribution of employed staff according to age range or educational level in economic units of different ages.

According to data from the Economic Census 2019, the economic units of the Arts, Entertainment, and Recreation sector had 267,775 people employed, by age range 19,993 people up to 20 years old were registered, 94,196 people from 21 to 30 years old, 80,217 people from 31 to 40 years old and 73,369 people over 40 years old.

By educational level 4,121 people without education were registered, 80,355 people with basic education, 122,479 people with upper secondary education and 60,820 people with higher education.

Staff Turnover and Permanence

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The visualization shows the percentage distribution of staff turnover and permanence in companies of different sizes and ages, according to the option selected in the upper button.

According to data from the Economic Census 2019, employee turnover is 13.2% in companies with up to 10 people, 18.4% in companies with 11 to 50 people, 26.3% in companies with 51 to 250 people, and 28.5% in companies with 251 and more people.

According to data from the Economic Census 2019, the staff distribution who received training according to age range was 29.8% of staff with up to 20 years, 25.5% of staff between 21 and 30 years, 25.4% of staff between 31 and 40 years, and 22.2% of staff with 41 years or more.

According to the level of instruction, the distribution of trained staff was 22.4% of staff without intruction, 23.6% of staff with basic education, 26.6% of staff with upper secondary education, and 23.2% of staff with higher education.

Access to Financing

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According to data from the Economic Census 2019, the distribution of economic units according to size that had access to financing was 9.83% units with up to 10 people, 12.5% units with 11 to 50 people, 21.2% units with 51 to 250 people, and 15.5% units with 251 and more people.

According to the age of the economic units, the distribution of those that obtained financing was 14.2% of the recently created (up to 2 years) units, 10.4% of the youth (3 to 5 years) units, 8.39% of the adults (6 to 10 years) units, and 7.43% of the seniors (over 10 years) units.

The states with the highest percentage of economic units that received financing were Baja California Sur (15.7%), Oaxaca (15.6%), Querétaro (15.1%), Colima (13.9%), and Nayarit (13.3%).

Sources and Uses of Financing

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The visualization shows the percentage of economic units according to size or age according to the sources of financing or the uses they gave to the financing received.

In the chart, each level corresponds to a size or age of the company depending on the option selected in the upper button. The darker the box, the higher the percentage of economic units that are in that category.

Information Technologies

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Internet Usage by State

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The visualization shows the percentage distribution of the economic units in the Arts, Entertainment, and Recreation sector that had internet services.

According to data from the Economic Census 2019, the states with the highest percentage of economic units that had internet services were Quintana Roo (42.1%), Querétaro (41.1%), Baja California Sur (40.9%), Baja California (38.8%), and Sonora (37.4%).

Availability of Internet Service and Computing

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The visualization shows the distribution of companies that had internet services or computer services according to the size or age of the economic units, depending on the options selected in the upper buttons.

According to data from the Economic Census 2019, the Arts, Entertainment, and Recreation sector had 21.6% of economic units that had internet services and 25.3% of economic units that had computer services. The disaggregation by size or age of the units can be analyzed in the visualization.

Internet Use in Companies

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The visualization shows where the economic units are concentrated depending on the use they make of the internet, according to the size or age of the company.

According to the size of the company, the economic units of 251 and more people that use the internet in business management (92.2%) stand out in percentage terms.

According to the age of the company, youth (3 to 5 years) economic units that use the internet for search information for goods or services (81.4%) stand out.

Business Management

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Internet Purchases and Sales

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The visualization shows the distribution of purchases and sales over the Internet and the distribution of monetary transactions according to the medium used in the transaction and the size of the companies.

According to data from the 2019 Economic Census, internet sales reached $10.5B MX and purchases were $8.35B MX. On the other hand, sales made in monetary transactions were $115B MX and purchases reached $63.5B MX.

Problems faced by economic units

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The chart shows the main problems faced by economic units. With the upper selector it is possible to analyze the problems affecting companies according to their size. By default, the problems of economic units with up to 10 people are shown.

According to data from the Economic Census 2019, the main problems faced by the economic units of Arts, Entertainment, and Recreation with up to 10 workers are public insecurity (22.4%), another problems (20.9%), high expenses in service payments (13.5%), and high taxes (9.97%).

Accounting System

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According to data from the Economic Census 2019, the distribution of economic units that had an accounting system  was 52.4% units with up to 10 people, 75.7% units with 11 to 50 people, 96.1% units with 51 to 250 people, and 97.6% units with 251 and more people.

The states with the highest percentage of economic units that had an accounting system were Quintana Roo (76.4%), Baja California Sur (75.8%), Baja California (71.2%), Tamaulipas (69.8%), and Chihuahua (68.5%).

Expenditure and Income Control Mechanisms

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The chart shows the percentage of companies by size that used different mechanisms to control expenses and income in their operations.

According to data from the Economic Census 2019, the main expenses and income control mechanisms were accounting system developed by third parties (61.4%) in companies with up to 10 people, accounting system developed by third parties (38.3%) in companies with 11 to 50 people, internally developed accounting system (71.3%) in companies with 51 to 250 people, and internally developed accounting system (82.9%) in companies with 251 and more people.

Monetary Transactions

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The visualization shows the percentage distribution of the economic units in the Arts, Entertainment, and Recreation sector according to the amount of income from the supply of goods and services.

According to data from the Economic Census 2019, the states with the highest income from the supply of goods and services were list Ciudad de México ($34.3B MX),Nuevo León ($12.8B MX),Quintana Roo ($11.9B MX),Jalisco ($8.77B MX),Estado de México ($8.09B MX).

With the upper selector it is possible to see the distribution of expenses for consumption of goods and services, in addition to the amounts of purchases or sales over the internet.

Environmental Standard

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The visualization shows the percentage of large economic units of the private and parastatal sector that had activities in 2018, according to compliance with the environmental standard.

In 2018, 7.34% of the large economic units complied with the environmental standard, 34.1% did not know if they complied with any environmental standard, and 58.5% did not comply with the environmental standard.

Staff Engaged in Environmental Protection Activities

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The visualization shows the percentage distribution of economic units in the private and parastatal sectors of Arts, Entertainment, and Recreation that had staff in environmental protection activities by state.

According to data from the Economic Census 2019, the states with the highest percentage of large economic units that had staff in environmental protection activities were Durango (28.6%), Oaxaca (28.6%), Quintana Roo (27.3%), Nayarit (26.7%), and Morelos (18.8%).

Environmental Protection Processes

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According to data from the 2019 Economic Census, 42.9% of the large economic units in the Arts, Entertainment, and Recreation sector separated their waste, highlighting the separation of paper (91.4%), plastic (80.4%), and glass (51.9%).

On the other hand, 14.1% of the large economic units applied some treatment to the wastewater generated in their activity. The main uses of the treated water were gardening and cleaning (9.96%), discharge to the public network (1.98%), and same production process (1.84%).

Expenditure and Investment in Environmental Protection

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According to data from the Economic Census 2019, 9.46% of the large economic units in the Arts, Entertainment, and Recreation sector made expenditures on environmental protection, highlighting expenditures in sewage treatment ($24.5k MX), decrease water consumption ($11.7k MX), and decrease energy consumption ($11.5k MX).

On the other hand, 1.84% of the large economic units made investment in environmental protection. The main investments were in decrease water consumption ($3.22k MX), sewage treatment ($3.12k MX), and mitigate or reduce noise ($2.63k MX).

Science, Innovation and Technology

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Innovation in Large Companies in Recent Years

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The visualizations shows the percentage distribution of the large economic units of the private and parastatal sector of Arts, Entertainment, and Recreation with innovation activities in at least one year between 2016 and 2018.

According to data from the Economic Census 2019, the states with the highest percentage of large economic units with innovation activities in 2016, 2017 or 2018 were Chihuahua (17.4%), Zacatecas (16.7%), Baja California Sur (15.8%), Tabasco (14.3%), and San Luis Potosí (12.5%).

Innovation Activities in 2018

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According to data from the Economic Census 2019, 6.21% of the large economic units of the private and parastatal sector of Arts, Entertainment, and Recreation had innovation activities in 2018.

Of the total staff employed in large economic units, 2.98% was employed in product innovation activities, 0.92% in process innovation, 2.14% in market innovation, 3.19% in organizational innovation, and 1.93% in innovation for technological adaptation and documentation.

Qualified staff in Innovation Activities

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The visualization shows the distribution of large economic units of the private and parastatal sector of Arts, Entertainment, and Recreation that employed qualified staff in technological research and development activities in 2016, 2017 and 2018.

According to data from the Economic Census 2019, the lowercase Arts, Entertainment, and Recreation Sector had 85 economic units that had qualified staff in technological research and development activities, 6 economic units had it for research and technological development in the field of Biotechnology and 7 economic units for research and technological development in Nanotechnology.

In the same year, 18 economic units had qualified personnel in the registration or processing of patents for brands, products or processes, and 10 economic units had this type of staff to contracts or acquisition of patents for brands, products or processes.